To play the games, just click on the moves in the score in the right hand side. Moves in black are the ones actually played in the game, and moves in color are variations and analysis. You can also click on these moves to see the position on the board. Or you can use the control panel under the board to step through each move manually, or the game can be played automatically. In autoplay mode, you have the option of stepping into the analysis variations or bypassing them completely.
Select games by scrolling in the right hand panel, or use the drop down list under the board. The interface is quite natural and easy to get used to. We hope you find it useful and enjoyable.
Martin Bonomi - Matt Bolinder [C50]
McHenry Area Chess Championship (1) 2004
1. e4 e5 2. Nf3 Nc6 3. Bc4 d6 3... Bc5
to play the Guicco Piano would be better. With the move played, Black makes it difficult to develop his dark squared bishop.
4. h3 Nf6 5. Nc3 5. Ng5 d5 6. exd5 Na5 7. Bb5+ Bd7 8. Be2
is a playable aggressive line for White and gives Black plenty of opportunity to make mistakes.
5... Nd4 6. d3 Be6 7. Bxe6 Nxe6 8. O-O Be7 9. Be3 d5 This move drops the e
pawn, which is now unprotected.
10. exd5 Nxd5 11. Nxe5 Nxe3 12. fxe3 O-O 13. Qh5 f6 14. Nf3 Qd6 15. Nd5 Rad8 16. Nxe7+ Qxe7 17. Qg4 Ng5 18. Qc4+ Kh8 19. e4 Nxf3+ 20. Rxf3 Qe5 21. Rff1 Qxb2 22. Rab1 Qd4+ Black does better not to take the pawn, as White has better maneuverability to attack the Black queenside pawns in return. Acceptable alternatives are
22... b6
or
22... c6
or
22... Rd4
23. Qxd4 Rxd4 24. Rxb7 Ra4 25. Ra1 h6 25... Rc8
and then both sides rush their kings into the fray is the best approach. Black is already a pawn down, and though rook and pawn endings are often drawn, after white takes the c pawn Black has almost no hope.
26. a3? 26. Rxc7) {is winning.
26... Ra5 27. Ra2? Again,
27. Rxc7
is winning.
27... f5 28. exf5 Raxf5 29. Rxa7 29. Rxc7
is better because it makes white's connected pawns passers. Black's rooks, even when doubled, don't present near as great a threat as White's passed pawns.
29... Rf1+ 30. Kh2 R8f2 31. Rxc7 Re1 32. Kg3 Ree2 33. a4 Rxg2+ 34. Kh4 1-0
Sean Johnston - Martin Bonomi [B20]
McHenry Area Chess Championship (2) 2004
Martin Bonomi - Rick Wawrzyszuk [C50]
McHenry Area Championship (3) 2004
Everado Gamino - Martin Bonomi [A47]
McHenry Area Chess Championship (4) 2004
1. d4 Nf6 2. Nf3 e6 3. e3 c5 4. Bd3 cxd4 5. exd4 g6 6. O-O Bg7 7. a3 O-O 8. b3 b6 9. Nbd2 Bb7 10. Bb2 Qc7 11. Re1 d5 12. Ne5 Nbd7 13. f4 This isn't a bad move, but it might be overly ambitious.
13. Rc1
would have been more prudent, but this is more a matter of taste and style at this point.
13... Nh5 14. Rf1 f6 15. Nxg6?! An interesting but inherently unsound attack, as the game shows. It's a complicated position and deserves a lot of calculation. With all of the variations possible, it's easy to become enamored of one line a bit too soon.
15... hxg6 16. Bxg6 Nxf4! 17. Rxf4 Consistent with previous play, but at this point White should have seen that the attack doesn't work and avoided sacrificing more material. On the other hand, White has already sacrificed too much and is down, so it might be time for desperate measures.
17... Qxf4 18. Qh5 Qh6 19. Re1 Qxh5 20. Bxh5 e5 21. dxe5 fxe5 Black's center pawns look very intimidating, but they can't be held.
22. Bg4 Nf6 23. Be6+ Kh7 24. Bf5+ Kh6 25. Bc1 Nh5 26. Ne4+ Better is
26. Nf3+ Nf4 27. g4! Bf6 (Necessary for Black now is 27... Rxf5 28. gxf5 Rg8 but would Black see it?)
28. Nxe5 Bxe5 29. Rxe5 Kg5 30. Kf2 and the Black knight must fall. This makes the game about even again.
26... Nf4 27. Nd6 Rxf5 Unnecessary at this time. Instead, Black could have played
27... Bc6 28. g3 Rad8 29. gxf4 e4! and now White must return the piece, leaving Black ahead.
28. Nxf5+ Kg6 29. Nh4+ White misses his last chance. Much better is
29. Nxg7 Kxg7 30. Bxf4! exf4 31. Re7+ Kf6 32. Rxb7 and white has a pawn up. Granted, rook and pawn endings are difficult to win, but even a draw was a remarkable comeback.
29... Kh5 30. Nf3 e4 31. Bxf4 exf3 32. Re7 Bd4+ 33. Be3 Bxe3+ 34. Rxe3 fxg2 35. Rd3 Re8 36. Kxg2 Re2+ Everado must have been disappointed with this result, having won his previous three games with major upsets (all against opponents at least 400 rating points higher than him). Perhaps for a moment his attack would have given him a quick victory and the tournament champion title. Even a draw would have put Everado solidly in second place. But Martin accepted the challenge of beating back the attack, and played well to avoid traps. This game combined with his others to earn Martin third place in the
tournament with three wind and one draw.
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