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The First Move


The Official Newsletter of McHenry Area Chess

Volume 1  Number 5           www.McHenryAreaChess.org            July  2004


 

TABLE OF CONTENTS

 

Page 1

-       Purposes of the Organization

-       July Tournament Announcement

-       Chess Happenings

Page 2

-       June Quad results

-       Tournament schedule for rest of year

-       Organization Purpose

Page 3

   -   Game of the Month

Page 6

-       Other tournament positions

Page 7

-       The Opening Door – Danish Part 2

Page 10

-       Membership Info

-       Borders Meeting Schedule

Page 11

   -   July Tournament Flyer

 

July Tournament Announcement

 

     The next M.A.C. tournament will be held on July 17, at the Crystal Lake Park District Building.  It will be a three round Quad, with a time control of G/80 (G/75 with 5 second delay).  Registration is from 8:30 to 9:15, and the first round is at 9:30.  The entry fee is $10.  You may pre-register by contacting Bob, Andrew or Jeff.  Please see the flyer on the last page of this newsletter for more details.

  

Chess Happenings

 

McHenry Area Chess has placed Tournament Life Announcements (TLAs) for our next two tournaments in Chess Life, the USCF magazine.  Our July Quad and August Championship tournaments appear in the current, July issue, and the TLA for August will repeat next month.  Only four tournaments are listed for Illinois, and two of them are ours.  Check them out on page 59 of the magazine.

 

Going Corporate

 

     McHenry Area Chess has filed for official recognition as a nonprofit corporation. We are working with the generous support of the law offices of Rupp & Youman, 4306F West Crystal Lake Road, McHenry, IL 815-385-7444.  We expect this process to complete in about a month.  This will benefit us in our dealings with the community and should help in fundraising.

 

June Quad won by Bob C.

 

     Top seeded Bob C. went undefeated in the June Quad to take first place.  Bob Cu. also went undefeated, but with more draws, taking second.  Andrew W. placed third losing only to Bob C.

 

                   Bob C.  Bob Cu.    Andrew  Jeff

Bob C.              X       ½            1             1  

Bob Cu.            ½       X            ½            1

Andrew W.       0        ½            X            1

Jeff C.              0        0             0             X

 

Tournament schedule set for rest of year

 

     Events have been scheduled for the rest of the year.  All events have registration starting at 8:30, with the first round at 9:30.  Except for the Crystal Lake Championships and Quick Tournament, all entry fees are $10 and approximately 60% of entry fees will be used as a prize fund. The August Championship tournament offers trophy prizes and declares regional champions, while the December Quick Tournament is a half day tournament at half the usual entry fee.

 

July 17:             Quads, Game/80

August 21:        McHenry County  Championships

 

September18:    4 round Swiss, Game/60

October16:        Quads, Game/80

November 20:   4 round Swiss, Game/60

December 18:   4 round Quick Tournament,

                        Game/20, entry fee $5.

 

2005 Schedule

January 15:       Quads, Game/80

 

 

Purposes of the Organization

 

McHenry Area Chess is a non-profit group dedicated to providing a venue for players in the county to play chess competitively and for recreation.

Any and all profits from McHenry Area Chess (M.A.C.) events will be used for club operations, prize funds, or donated charitably.

We hope you enjoy receiving our monthly bulletin.  If you wish to receive this bulletin via regular mail, we will need a fee of $10 to cover yearly costs for printing and postage.  E-mail delivery is free.  There are no other membership fees at M.A.C.  To join, please contact us at www.mchenryareachess.org, or speak to Bob, Andrew or Jeff in person.


Game of the Month

 

This month we analyze a game from our June Tournament between Bob Cu. (White) and Andrew W. (Black).  Although the game eventually ended in a draw, there were lots of interesting and pretty tactics, and several points where the game could have been won by either side.  The endgame considerations alone are worth studying

 

1. c4       e6

2. Nf3     Nf6

3. g3       d5

4. cxd5    This move is unheard of in grandmaster play.  The kingside fianchetto doesn't go well with the exchange variation of the Queen's Gambit Declined.

 

4. ...        exd5

5. Bg2     Be7

6. O-O    O-O

7. d4       Bf5

8. Nc3    c6

9. a3       Nbd7

10. b4               This is a double edged move.  It gains space, but cedes c4 as an outpost for Black.  Although the minority attack is the standard strategy for White in the exchange variation, here it doesn't work because his pieces are not positioned to support it.  Black's development is better on the queenside, and he has strong control of the light squares. White's king's bishop wishes it wasn't fianchettoed now.

 

10. ...      Ne4   The intent is to undermine the White knight, a key support unit of the light squares on the queenside, such as b5.

 

11. Bb2   a5      Black seeks to turn b4 into a weakness.

 

12. Qb3            Also playable is 12. b5 Qb6 (not 12... Nxc3 13. Bxc3 cxb5 14. Qb3 as that loses the pawn right away) 13. bxc6 bxc6 14. Ra2 is fine for White.

 

12. ...      axb4

13. axb4 Qb6   The isolated White b pawn is a weakness that will demand attention.  Black employs phase one of Nimzovitsch's famous plan against weak pawns:  Restrain, blockade, destroy!  At this point, Black has a somewhat better game.

 

14. Nxe4      Better is 14. b5 Nxc3 15. Bxc3 cxb5 16. Qxd5

 

14. ...           Bxe4

15. Bc3   Qb5   Phase two: Blockade!   In addition to blockading the pawn, this
move also attacks the e-pawn.  The blockade is the main intent, since the attack is easily countered, but the blockade is structurally important.  Moves which accomplish one goal while threatening another are usually very effective.

 

16. e3     Nb6

17. Nd2   Bxg2

 

Equally good here is 17. ... Bd3 18. Rfc1 Na4 and after the minor piece exchange, the White b pawn falls.  But Black has his main strategic theme in mind, and doesn't want to stray from it.

 

18. Kxg2 Na4        Again, the loss of the b pawn is forced.  Black will exchange knight for bishop, and the d2 knight can't protect the pawn. However, although the game is still young, Black has used up a lot of his time already.

 

19. Rfb1 Nxc3

20. Rxa8 Rxa8       Black considered but did well to avoid 20. ... Nxb1 21. Ra2! Nxd2 22. Rxd2 Bxb4 23. Rb2 and the won pawn cannot be kept.

 

21. Qxc3      Ra4

22. e4          With the pawn lost, White correctly goes for counterplay.

 

22. ...      Rxb4

23. Ra1   h6      Short on time already, Black makes his first mistake.  Black should play 23. ... Ra4 to prevent the back rank penetration.

 

24. Ra8+      Kh7   This leaves too much of the Black kingside unprotected.  The better play was 24. ... Bf8

25. exd5       Perhaps White played quickly in order to keep Black under maximum time pressure.  Far superior is to use the checkmate threat by 25. Qf3 dxe4 26. Qxe4+ f5 27. Qxe7 Rxd4 28. Rd8 Rxd8 29. Qxd8 and with reasonably careful play White's knight will win the endgame against the extra Black pawns.

 

25. ...      Qxd5+

26. Nf3   Qb3        A miscalculation, based on keeping the White queen from going Qc2-e2.  Much more aggressive is 26. ... Rb3 27. Qc2+ f5 28. Qd1 (disastrous is 28. Qe2 Bf6 29. Qe8 Qxf3+ 30. Kh3 Qxf2 31. Qh8+ Kg6 32. Qe8+ Kg5 33. Ra1 Rb2) 28. … g5 29. Ra5 (Again, White must resist 29. Qe2 Bf6 30. Qe8 Qxf3+ 31. Kh3 g4#) 29. ... c5 30. Qe2 Bd6 31. Rb5 Rc3 and Black wins the pinned knight with mate not far behind.}

 

27. Qe1   Bf6    Although this move seems natural for Black, in fact it is a major error that should cost the game, as we'll see in a few moves.  Much better and the only alternative is 27. ... Qe6 28. Qxe6 fxe6 29. Re8 Bf6 30. Rxe6 Bxd4 31. Nxd4 Rxd4 32. Kf3 and Black maintains a slight advantage, although rook and pawn endings can be difficult to win.  In this case because Black has two connected passed pawns, White has the onerous burden to prove the draw.

 

28. Qe4+ g6

29. Qe8   h5

 

30. Qg8+     White overlooks an absolutely killer move in 30. Ng5+! Kh6 (not 30. ... Bxg5 31. Qh8#) 31. Nxf7+ Qxf7 (not 31. ... Kh7 Qg8#) 32. Qxf7 Rxd4 33. Qxf6 and mate with Rh8 in a moment. With the knight check, at the very least White wins the enemy queen, and Black would likely resign right away.

 

30. ...      Kh6

31. Ne5            White misses his second chance for an easy win.  The right attack is 31. Rf8 (worth Black's trying but to no avail is 31. ... h4 32. Rxf7 h3+ 33. Kxh3 Qe6+ 34. Kg2 Qxf7)  Since from the beginning,  the f pawn cannot be defended and its loss opens up Black to deadly attacks.  Black must give up major material to avoid mate.

 

31. ...      Qd5+

32. Kh3   Bxe5       Black can also try 32. ... Qe6+ 33. Kg2 Qd5+ to play for a draw.

 

33. dxe5       33. Rf8 looks very threatening for White but it is actually good for Black, if he's daring enough.  The best reply would be 33. ... Qh1 34. Rxf7 Qf1+ 35. Kh4 Bxg3+! (also winning is 35. ... Rxd4+! 36. f4 Rxf4 37. Rxf4 Qg2! 38. Qf8+ Bg7 39. Rf2 g5#)  36. Kxg3 (no good is 36. fxg3 Rxd4+ 37. Rf4 Rxf4+ 38. gxf4 Qxf4+ 39. Kh3 Qg4#) Qg1+ 37. Kf4 Qxf2+ 38. Ke5 Qxd4+ 39. Ke6 Qd5+ 40. Ke7 Re4+ 41. Kf8 Qd8#.  A remarkable turn of events!  If White tries hard for the win, he loses. So White did best with the move played.

 

33. ...      Qf3    Going for the win, but missing a surprisingly simple tactic.  Instead 33. ... Qe6+ forces a perpetual check.

 

34. Qh8+          Much better, 34. Qf8+ Kg5 35. Qxb4 forks the king and rook and simply wins for White.  However, as this shot was missed, the game is pretty much even.

 

34. ...      Kg5

35. Qd8+ Kf5

36. Qf6+ Ke4

37. Qh4+          Also playable is 37. Qxf3+ Kxf3 38. Rf8 f5 39. e6 ( but not 39. exf6 g5! 40. Rg8 Rh4+! 41. gxh4 g4+ 42. Rxg4 hxg4#  Would you have seen that?)  39. ... Re4 40. Rf6 c5. Or White could have also played, although its unclear, 37. Qe7 Rc4 38. Qh4+ Kd3 39. Ra3+ Rc3

37. ...      Qg4+

38. Qxg4+ hxg4+   Four checks in a row - not something you see every day!

 

39. Kxg4 Kxe5+    Black is significantly better in this rook pawn endgame because of his two queenside passed pawns, but White's kingside majority gives him significant counter chances.

 

40. Kg5   c5

41. f4+    Kd4

42. h4          It’s tempting, but not enough, to try 42. Rf8 c4 43. Rxf7 Rb6 because the White pawn advance is slow but the Black advance is quick.

 

42. ...      c4

43. g4    

43. …          Kc3        Wasting precious tempi. In this race of the pawns, timing is critical, and this slows Black down a lot.  Now a draw is theoretically possible.  However, a certain win is in 43. ... c3 44. Rd8+ Kc4 45. Rc8+ Kb3 46. h5 gxh5 47. gxh5 Rc4! 48. Rxc4 Kxc4 49. h6 c2 50. h7 c1=Q 51. h8=Q Qg1+ 52. Kf5 (if 52. Kf6 Qd4+ or if 52. Kh6 Qh2+ 53. Kg7 Qxh8+ 54. Kxh8 b5 and in both cases Black wins) 52. ... Qg6+ 53. Ke5 Qe6#   But Black let White off the hook.

 

44. f5      This is a subtle mistake that gives the win back to Black if that side pushes his pawns aggressively enough. But the draw can be preserved with 44. h5 gxh5 45. gxh5 Rb1 46. Rb8 b5 47. h6 Rg1+ 48. Kf6 Rh1 49. Rxb5 Rxh6+ 50. Kxf7 Kd4 51. f5 c3 52. Rb1 c2 53. Rc1 Kd3 54. f6 Kd2 55. Rxc2+! Kxc2 56. Kg7 and draws.

 

44. ...      Rb6        Black, with only seconds left on his clock, loses faith in his plan.  The king should have come to b2 based on the following consideration: 44. ... Kb2 45. fxg6 fxg6 46. Kxg6 c3 47. Rc8 (47. Kf5 c2 48. Rc8 b5 49. Rxc2 Kxc2 50. h5 Rb1 51. g5 b4 is winning for Black) 47. ... Rxg4+ 48. Kh5 Rd4 and White will regrettably have to sacrifice his rook for the c pawn.

 

45. Rf8   gxf5

46. h5     Kb2

47. Rxf7  c3

48. Rxf5  c2

49. Rc5   Rd6    Black missed his last chance for a win with

49. ...      Rc6

50. h6     c1=Q+

51. Rxc1 Kxc1      Black's rook is keep busy restraining the White h pawn.  If Black gives up the rook for the pawn, both sides race their pawns down the board neck and neck, and they will queen back to back.  Neither side has a quick x-ray attack to win the opponent's queen, and so the game was shortly agreed as a draw.

 

A most interesting game and well played by both sides.

 

Other tournament positions

 

Look at these positions and more by viewing the games with analysis on our website.  Our viewer allows you to play over all the games, including variations, with just an easy click of your mouse.  It’s fun and informative to use. Check it out!

 

The following position is White to move and gain a strong material advantage.  Although only six moves have been played, the game is as good as won for White.  What’s the right move?

Jeff C. vs Bob Cu.

 

In this position, Black can win a pawn.  Can you find it?

Andrew W. vs Bob C.

 

In the first position, Jeff  correctly jumped on 7. Bxf7+.  Black is best off refusing it with a simple 7. … Ke2 but the game progressed 7. … Kxf7 8. Nxe5+ Kg1 9. Nxg4 winning two pawns.

 

In the second position, Black has prepared to make use of the half open f file with Ng5.  The white queen has no place to run where it can defend the pawn on f2.  This gave black a material advantage that compensated for the doubled pawn and was good positionally as well.

 

The Opening Door

 

This article completes the discussion of the Danish gambit begun last month.  The Danish is a very dynamic and aggressive opening where White immediately sacrifices two pawns for a lead in development and center control.  And it’s a true gambit, where the pawns can’t simply be regained.  In this issue, we see what happens when Black attempts to keep both of the gambited pawns.

 

We’ll also list the possible transpositions if Black declines any of the sacrifices.  Those openings will be identified but not looked at here.  They may be studied in future issues.

 

Danish Gambit, Part 2

 

1. e4       e5

2. d4       exd4

3. c3       dxc3

4. Bc4     cxb2

5. Bxb2

Black accepts the full Danish opening sacrifices.  In these lines there is no intent to return them.

 

5. …       d6           

6. Qb3

 

Not 6. f4 Be6 7. Bxe6 fxe6 8. Qb3 Nd7 9. Qxe6+ (White cannot capture the b pawn as 9. ... Rb8 wins the White bishop with an X-ray attack) 9. … Qe7 and things quickly head for an endgame where Black is a pawn up and therefore better off.

 

6. …       Qd7          

7. Nf3     Nc6          

8. Bc3 to prevent 8. … Na5

 

8. …       Nh6          

9. O-O    f6  in order to neutralize the effect of the White bishop on the long diagonal and to improve the position of the Black knight.

         

10. Nbd2 Nf7          

11. Rad1 Ncd8 to protect the knight and to cover the contested e6 square.

 

12. Nd4   Be7          

13. f4      White can also take a chance with 13. Nf5 O-O 14. Bb2 b6.  With the bishop retreat, White has freed up the queen for a quick swing over to the kingside. Black is cramped, and all the likely play is on the White side, which gives compensation for the sacrificed material.  However, at least for the moment, this position is surprisingly secure for both sides.  Black will have to play carefully and should consider returning some material for security if White develops an attack.

 

13. …          O-O

 

Here White has a few good options, like 14. Nf5 or 14. e5 or 14. f5.  In all cases, White plans to take the attack behind the enemy lines.  Black is cramped while White controls the center and has good mobility.  Unfortunately, White does not have any clear targets that can be exploited in the near term, despite the pinned knight on f7 and the dominance of e6.  There’s a need for continuing strategic play until tactics can decide the issue.  White stands better even though Black has so many more pawns, but the game could go either way.

 

Now let’s look at another line. Taking it from the top

 

1. e4       e5

2. d4       exd4

3. c3       dxc3

4. Bc4     cxb2

5. Bxb2   Bb4+

 

This move is natural and seems quite strong.  It develops and helps clear the way for castling, and it gives a check that forces white to either block the powerful bishop on the long diagonal or move the king and forgo castling.  Unfortunately, it also leaves the black kingside undefended in an opening where White is intent on attacking the kingside at any cost.

 

6. Kf1     Nf6

7. e5       d5

 

Black doesn’t have much choice about this, since 7. … Ne4 loses a pawn and allows 8) Bxf7+ Kxf7 and now White can pick either the bishop with 9) Qb3+ or the knight with 9) Qd5+, which then also attacks the bishop. In both cases White has the better game with persistent pressure on the Black kingside.

 

8. Bb5+   c6

9. exf6    cxb5

10. fxg7  Rg8

11. Qc2   Be6

 

and although Black is still up two pawns, they cannot be held for long.

 

12. Qxh7      Kd7

13. Nf3        Nc6

14. Nbd2

favors White since the Black king is stuck in a dangerous center of the board, but the game is far from over.

 

13. Nf6

 

White is better, but anything could happen from here.  It’s going to be a slugfest.

 

Both of these variations seem to be playable for Black, even though White has compensation for his lost pawns. Keep in mind, however, that attempts to retain the pawns allows White exactly the kind of game he’s probably most comfortable with.  Black can win, but he’ll have to beat White at his own game to do so.  But however uncertain the outcome is, one thing is for sure—these games are going to be fun!

 

Now, as promised before, here’s a list of some variations that avoid the Danish Gambit by stopping short of accepting both pawn sacs, and transposing into other lines.

 

First,

1. e4       e5

2. d4       d6

3. N6      transposes into Philidor’s defense. This opening is seen most commonly in amateur play and only rarely at higher levels of play, as it is generally leads to lines where White is clearly better.  Also possible here is an immediate 3) dxe5 dxe5 4) Qxd8+ Kxd8 and Black has all the problems.

 

Secondly,

1. e4       e5

2. d4       exd4

3. c3       d5 is the Danish Gambit Declined.

 

Finally,

1. e4       e5

2. d4       exd4

3. c3       Nf6 will transpose into the Goring Gambit of the Scotch Game.

 

Other alternatives either lead back into the accepted lines of the Danish gambit or are so clearly unplayable that they don’t have names as acceptable openings.

 

That’s it for our investigation of the Danish Gambit.  For in depth study of this opening, one can hardly do better than the book Danish Dynamite by Karsten Müller and Martin Voigt, which also covers the Scotch and the Urusov Gambit (1.e4 e5 2.Bc4 Nf6 3.d4!?).  If these articles interested you, it’s worth checking out.

 

If you have a favorite opening, or one you’re wondering if it’s good to play, drop us a note and we’ll try to cover it in future issues.

 

McHenry Area Chess Membership Info

 

McHenry Area Chess members receive the online newsletter for free, and can pre-register for our events without paying in advance (just call or e-mail).  In addition, you can renew your USCF membership through our club to receive our affiliate discount and save a few bucks

Area schools with chess clubs will receive a free mailed newsletter.  For all other members, we ask that you provide $10 printing and postage if you wish to receive a printed copy of the newsletter through the mail. 

To sign up, please visit our website, mail us at the address below (please include a $10 check if you wish to receive a mailed newsletter) or meet us at Borders in Crystal Lake on Tuesday night, or in McHenry on Thursday night.

 

Come On Out!

 

Join us for some casual play during the week.  We meet every Tuesday night from 7 PM to 10 PM at the Borders Bookstore on Route 14 in Crystal Lake (815-455-0302) and on every Thursday at the Borders on Route 31 (North of Route 120, 815- 578-9330) in McHenry at the same times. There are no fees to play, and you don’t have to be in the USCF.  You don’t even have to bring a set or clock, though it’s good if you have one.

 

We have players at varying strengths from beginners to very experienced, and people of all ages attend.  It’s common to see one of our players helping out some of the kids who show up, and it’s not uncommon to see some of the kids in fierce competition against an older player.  Sometimes people practice particular openings with a friend.  Some people like to play Blitz, and others prefer to play without a clock.  Occasionally you can get involved in a game of Bughouse Chess, an amusing variant of team chess where players can use pieces captured by their partner, leading to some truly wacky play.

 

If you prefer rated competition, come to our monthly tournaments.  They’re held on the third Saturday of every month in the Crystal Lake

Park District administration building.  We offer cash prizes, except at our August Championship tournament when we give out trophy prizes.  We return a majority of the entrance fees in prizes, only reserving a little to cover expenses and to build our annual scholarship fund.  See our website for more details about this program.

 

So whether you prefer your chess serious or silly, you can always find people interested in sharing their enjoyment of the game at our meetings.

 


                            McHenry Area Chess

 

                     Presents a rated chess tournament.

 

When:     July 17, 2004

 

Where:  Crystal Lake Park District Building

                1 E. Crystal Lake Ave.

                Crystal Lake, IL 60014

 

What:     A “Quad” tournament

               Three rounds of play

               Game/80 time controls

 

-       Registration:  8:30 – 9:15.  First round begins at 9:30

Tournament ends by 6:30 PM.

-       Entry Fee:          $10.  Players must be members of USCF.

Join the USCF on site and receive a discount.

-       Prizes:            $15 for 1st place in each quad

                              $10 for 2nd place

 

 

 

To pre-register for the tournament, or if you have questions, please contact Andrew at:

(847) 458-0789                

Andrew@mchenryareachess.org, or

P.O. Box 1579, Crystal Lake, IL 60039

 

 

Please see www.mchenryareachess.org for more details

McHenry Area Chess is a non-profit group dedicated to promoting chess activity in the McHenry County area.  Officers are Bob Cairone, Andrew Wang and Jeff Colwell.  Visit our website at www.mchenryareachess.org for more information.  Meet us at Borders in Crystal Lake on Tuesday, or Borders in McHenry on Thursday.  We look forward to meeting you.

 


Links to past two issues:

See the April - May 2004 or June 2004 newsletters or go to the newsletter main page for a listing of all past newsletters.

Download a Word file of this newsletter for easy printing.

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