
Back to McHenry Area Chess Home page
The First Move
The Official Newsletter of McHenry Area Chess
Volume 1 Number 4 www.McHenryAreaChess.org June 2004
TABLE OF CONTENTS
Page 1
-
Purposes of the Organization
-
June Tournament Announcement
-
Area Chess News
Page 2
-
Chess Happenings
-
May Quad results
-
Tournament schedule for rest of year
Page 3
- Game of the Month
Page 5
-
Other tournament positions
Page 6
-
The Opening Door
Page 9
-
Announcements
Page 10
- June Tournament Flyer
Purposes of the
Organization
McHenry Area Chess
is a non-profit organization dedicated to providing a venue for players in the
county to play chess competitively and for recreation.
Any and all profits
from McHenry Area Chess (M.A.C.) events will be used for club operations, prize
funds, or donated charitably.
We
hope you enjoy receiving our monthly bulletin.
If you wish to receive this bulletin via regular mail, we will need a
fee of $10 to cover yearly costs for printing and postage. E-mail delivery is free. There are no other membership fees at
M.A.C. To join, please contact us at www.mchenryareachess.org,
or speak to Bob, Andrew or Jeff in person.
June Tournament Announcement
The
next M.A.C. tournament will be held on June 19, at the
Area Chess News
For those of you in the western
Chess Happenings
McHenry Area Chess
has a nice description in the Crystal Lake Park District Summer 2004
catalog. It describes the purpose of the
group, and gives our meeting times and tournament dates for the remainder of
the year. If you live in the Crystal
Lake Park District region, check it out on page 51.
May Quad won by Bob C.
Top seeded Bob C.
went undefeated in the May Quad to take first place. Andrew W. lost only to Bob to take second
place, and Jeff C. and Bob Cu. tied for the remaining spots by drawing against
each other.
Bob
C. Andrew Jeff Bob Cu.
Bob C. X 1 1 1
Andrew W. 0 X 1 1
Jeff C. 0 0 X ½
Bob Cu. 0 0 ½ X
Tournament schedule set
for rest of year
Events have been
scheduled for the rest of the year. All
events have registration starting at
June 19: 4 round Swiss, Game/60
July 17: Quads, Game/80
August 21:
September18: 4 round Swiss, Game/60
October16: Quads, Game/80
November
20: 4 round Swiss, Game/60
December
18: 4 round Quick Tournament,
Game/20, entry fee $5.
January
15, ‘05: Quads, Game/80
Game of the Month
Last month this newsletter described a game between Andrew W.
and Bob C, a Nimzovich Caro-Kann opening which Andrew won convincingly. In our May tournament these two players met
again with the same colors, and Andrew tried the same opening, hoping lightning
would strike twice. It did, but when the
smoke cleared, the other player got burned.
This game, like it’s predecessor, also shows a lot of
tactics, both in the main line and in the variations that weren’t played.
1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 Nd7 5. Nf3 Last month white responded to this move with
5.
Ng5 instead of the move played and got clobbered for it. That move isn’t bad itself, but it has to be
handled carefully. This move gives the
present game a very different character.
5. … Ngf6 6. Ng3 e6 7. Bc4
This move leaves the book behind.
It's not listed in MCO 14 at all, nor in Nunn's Chess Openings.
More normal is 7. Bd3, but also commonly seen are 7. Be2 and 7. c3. The ideas
behind this move are to adhere to the principals of normal development, while
keeping an eye open for either the possibility of exchanging to isolating
black's e pawn, or initiating an attack by sacrificing on e6 or maybe f7. None of this may come to pass, but the
potential is there.

7. ... c5 Normally this pawn push is an important thrust in
the Caro-Kann, but in this position 7. ... Nb6 would have been better. White is not likely to take the pawn, as that
would only expedite the development of black's king's bishop. White would rather black start any exchanges,
and will simply continue with his development in the meantime.
8. O-O Qc7 This move
looks perfectly natural on the surface, but actually it is a poor choice which
causes black no end of grief. Again,
better would have been 8. ... Nb6, and white must either trade his good light
squared bishop for black's bad one, or else retreat with 9. Be2 or it will be
harassed by ... c4 followed by ... b5 and ... Bb7 with a good position for
black.
9. d5 An excellent move that takes maximum advantage of
blacks minor error. White considered and
rejected 9. dxc5 Bxc5 as only aiding black's development, and rejected 9. Re1
cxd4 10. Qxd4 Bc5 11. Qc3 Nb6 12. Bb5+ Bd7 since that solves all of black's
problems. However, once d5 was seen, the
superiority of that move became apparent, and the more it was looked at, the better
it appeared.

9. ... exd5 This move
loses for black. Reluctant to accept the
permanent structural defect of the
isolated pawn on e6 by 9. ... Nb6 10. Bb5+ Bd7 11. Bxd7+ Qxd7 12. dxe6 fxe6
(not 12. ... Qxd1 13. exf7+ Kxf7 14. Rxd1 winning a pawn). White would also be happy with 9. ... e5 10.
d6!? Bxd6 (10. ... Qxd6 11. Ng5 Qxd1 12. Bxf7+ Kd8 13. Rxd1) 11. Ng5 O-O 12.
Nf5 Ne8 13. Ne4 wins the bishop. So
black searches for alternatives. Although much of white's attack is expected, black expected to lose a piece and then
regain it by capturing white's light squared bishop. But he overlooked the check that bishop could
give should the black knight on d7 move in the defense. This small mistake in judgment led black to
pick a line that just doesn't work.
10. Re1+ Be7 What is
black to do? No good is 10. ... Ne4 11.
Qxd4 loses a
piece as the knight is threatened on e4 as well as the pawn
on f4, which then threatens d7 with added force and future pins. 10. ... Ne5
11. Rxe5+ loses immediately. The move
played goes wrong as the game shows.
Ugly but best for black is actually 10. ... Kd8 11. Bxd5 h6 (11. ... Bd6
12. Ng5 Ne5 13. Rxe5 Bxe5 14. Bxb7+) or (11. ... Nxd5 12. Qxd5 Qc6 13. Qxf7 Nf6
14. Rd1+ Nd7 15. Ne5) 12. Ne5 Nxe5 13.
Bxb7+ Bd6 14. Bxa8
11. Nf5 Ne5 Tempting but inadequate is 11. ... dxc4 12. Rxe7+
Kd8 (12. ... Kf8 13. Ng5 Kg8 14. Rxf7) 13. Ng5 Rf8 14. Rxf7 Re8 15. Rxf6! and
Black is completely busted with mate threats all over the place. Trying to avoid the mate invariably involves
losing the queen. Granted, the move
played is an act of desperation but the situation doesn't allow any better
choices. Knowing that losing a piece is
inevitable, black attempts to control the piece which is lost, even though this
only results in the loss of more material.
12. Nxe7 Seemingly
more aggressive but more long winded is 12. Nxg7+ Kf8 13. Bh6 Kg8 (13. ...
Nxf3+ 14. Qxf3 Bg4 15. Nh5+) 14. Rxe5 Ng4 (14. ... Bg4 15. Rg5) 15. Qxd5 Nxh6
16. Rae1 is conclusive. But the move played was adequate.
12. ... Nfg4 Less
damaging is 12... dxc4 13. Rxe5 Be6 14. Nf5 O-O 15. Qd6 and black will still lose
but not so spectacularly.
13. Nxd5 Qd6 14. Nxe5 Black
is down two pieces, and cannot make it up. If 14. ... Nxe5 15. f4 hits the
pinned knight again and maintains the advantage. And if 14... O-O 15. Nxg4 Bxg4 16. Qxg4 is
also sufficient. Black is far behind
with no counterplay and white has plenty of material to continue the
assault. Black makes the correct move
and decides to conserve his strength for the next game by resigning early.
Other tournament positions
Look at these positions and more by viewing the games with
analysis on our website. Our viewer
allows you to play over all the games, including variations, with just an easy
click of your mouse. It’s fun and
informative to use. Check it out!
Jeff vs Bob C. White to move

What would you do here? Jeff made the excellent attacking move 13. Bxh7+! White has to
capture, because running loses the queen to 14. Ng6+. White’s attack is strong and sustained, and
it seems mate is likely. Would you be
brave enough to try it? See how the rest
of the game went online at our website.
Jeff C. vs Bob Cu.
Black to move

Can you find a move for black that wins material? The best
play is 18. … Bf7, which puts pressure on the pawn at c4, which cannot be
defended again. Further, the black
bishop on c4 would skewer the white queen and rook.
The Opening Door
This article begins a feature about various openings we hope
will appear monthly. If you have a favorite opening, or one you’re wondering if
it’s good to play, drop us a note and we’ll try to cover it in future issues.
Since following openings with variations can be confusing,
we’ll start each major variation with a repeat of the original moves. This should make it easier to keep track of
the position as we discuss variations and go back to previous positions.
The Danish Gambit
We’ll begin by looking at a very aggressive and fun opening
called the Danish Gambit. It’s an ambitious line for White, who sacrifices two
pawns right off the bat. For the
material, White gets a powerful developmental lead. Black must play carefully or he’ll find
himself under an attack that can cost a major piece or worse. Careless play by Black is often fatal. This
is an excellent line for players who enjoy open, tactical games, or who don’t
expect their opponent to be familiar with the proper defenses. It’s a King’s Pawn opening, so there are
plenty of opportunities to spring it.
1. e4 e5 2. d4 exd4 3. c3 White offers the first pawn
sacrifice, since he didn’t recapture when he had the chance. … dxc3 4. Bc4
cxb2 Look at this position!

White is down two pawns and Black is a move away from
queening, and we’re not even to move five yet! Yet with 5. Bxc2 White has two
pieces developed, and Black doesn’t have a pawn or piece on the board that’s
even moved. White’s bishops controls
adjacent long diagonals, and are like eagle talons raking the board. This is
the classical position of the accepted Danish Gambit. Black now has to make a decision. He can attempt to hold onto his material
advantage, in which case he will have to fend off White’s attack. Or, he can
return the material and in the process blunt White’s attack. Since that’s the most common line, let’s
consider it first.
5. … d5 6. Bxd5 Nf6 7. Bxf7+ Kxf7 8. Qxd8 It looks for a
moment that White has won Black’s queen for a bishop, but Black has a discovered
attack that wins it back. 8. … Bb4+ 9. Qd2 Black cannot simply block the
Bishop’s check, as then Black would take back the queen without further loss of
material, and end up a piece ahead. 9. … Bxd2 10. Nxd2 which now supports the
white e pawn.

Although material is even and no side has a strong edge, the
position is unbalanced, with White having a preponderance of pawns on the
kingside while Black has the pawn majority on the queen side. Both players possess a protected passed pawn. From this point on the focus of play for both
sides will be to advance those pawns without making foolish mistakes. From here, Black can continue 10. … c5 11.
Ngf3 Nc6 12. e5 Nd5 13. Ne4 b6 14. O-O-O with chances for both. Or Black can play 10. … Re8 11. Ngf3 Nc6 12.
O-O h5 puts pressure on the white e pawn since if it’s captured White no longer
has a knight fork on g5. Black has to be careful not to lose the g pawn by
having its defenders drawn off. This
position is about even.
There is another good alternative for Black. After returning the first pawn, Black can go
on the offensive with 1. e4 e5 2. d4 exd4 3. c3 dxc3 4. Bb4 cxb2 5. Bxb2 d5 6.
Bxd5 Bb4+. White needs to think carefully about what to do here, either to
block the check (one way or another) or to move the King. This is scary, as 7. Kf1 is very dangerous. If White tries to run like that, Black can
follow up with 7. … Nf6. White can’t
capture the knight with 8. Bxf6 since Qxf6 for Black wins a piece, as the rook
is now attacked on the diagonal and the knight can’t move without being
captured. Better in this version would
be 8. Qa4+ Nc6 9. Bxc6+ dxc6 (now not 10. Qxb4 Qd1+ is mate, so White can’t
touch the enemy bishop.) 10. Qxc6+ Bd2 11. Qc2 Bb5+ 12. Ne2 O-O and Black is
better off. So, instead of moving the
king after the check, White should play as follows: 1. e4 e5 2. d4 exd4 3. c3
dxc3 4. Bb4 cxb2 5. Bxb2 d5 6. Bxd5 Bb4+ 7. Nc3. (worth considering but not as
good is 7. Nd2 Bxd2+ 8. Qxd2 Nf6 9. Qg5 O-O leaving Black a pawn up). The game
could continue 7. … Bxc3+ 8. Bxc3 Nf6 9. Qf3 Nxd5 10. exd5 O-O 11. Ne2 Re8

and although White has better development, he is down a pawn and his d pawn is isolated. With decent play on both sides, Black should end up winning this game.
Not so good for black is 7. … Nf6, as that allows white to
take the strong initiative with 8. Bxf7+ Kxf7 9. Qb3+ Be6 10. Qxb4. Here,
material is even, but white’s more aggressive stand is very hard to deal with.
This game is better for White, who will often win.
Another alternative for White is 1. e4 e5 2. d4 exd4 3. c3
dxc3 4. Bb4 cxb2 5. Bxb2 d5 6. Bxd5 Bb4+ 7. Ke2 in response to the check. After 7. … Nf6 8. Qa4+ c6 9. Bxf7+ Kxf7 10.
Qxb4 Re8 the game continues with even material and equal chances or both sides.

That’s enough for now. Next month we’ll consider two alternatives where Black tries to keep both of the pawns. Following that, we’ll touch on variations where Black declines the pawn sacrifices. There’s a lot to this interesting opening
McHenry Area Chess
Membership Info
McHenry Area Chess members receive
the online newsletter for free, and can pre-register for our events without
paying in advance (just call or e-mail).
In addition, you can renew your USCF membership through our club to
receive our affiliate discount and save a few bucks
Area schools with chess clubs will
receive a free mailed newsletter. For
all other members, we ask that you provide $10 printing and postage if you wish
to receive a printed copy of the newsletter through the mail.
To sign up, please visit our website,
mail us at the address below (please include a $10 check if you wish to receive
a mailed newsletter) or meet us at Borders in
Come On Out!
Join us for some casual play during
the week. We meet every Tuesday night
from 7 PM to 10 PM at the Borders Bookstore on Route 14 in
We have players at varying strengths
from beginners to very experienced, and people of all ages attend. It’s common to see one of our players helping
out some of the kids who show up, and it’s not uncommon to see some of the kids
in fierce competition against an older player.
Sometimes people practice particular openings with a friend. Some people like to play Blitz, and others
prefer to play without a clock.
Occasionally you can get involved in a game of Bughouse Chess, an
amusing variant of team chess where players can use pieces captured by their
partner, leading to some truly wacky play.
If you prefer rated competition, come
to our monthly tournaments. They’re held
on the third Saturday of every month in the
Park District administration building. We offer cash prizes, except at our August
Championship tournament when we give out trophy prizes. We return a majority of the entrance fees in
prizes, only reserving a little to cover expenses and to build our annual
scholarship fund. See our website for
more details about this program.
So whether you prefer your chess
serious or silly, you can always find people interested in sharing their
enjoyment of the game at our meetings.


Presents
a rated chess tournament.
When: June
19, 2004
Where:
What: A “Swiss” tournament
Four rounds of play
Game/60 time controls
-
Registration:
8:30 – 9:15. First round begins
at 9:30
Tournament
ends by 6:30 PM.
-
Entry Fee: $10. Players
must be members of USCF.
Join
the USCF on site and receive a discount.
-
Prizes: $45
for 1st place
$30 for 2nd place
$15 for 3rd place
$15 for top under 1200
$15 for biggest upset win.
Prize fund based on 20
entries
To pre-register for the
tournament, or if you have questions, please contact Andrew at:
(847) 458-0789
Andrew@mchenryareachess.org, or
Please see www.mchenryareachess.org
for more details
McHenry Area Chess is a non-profit group dedicated to
promoting chess activity in the
Links to past two issues:
See the March 2004 or April - May 2004 newsletter or go to the newsletter main page for a listing of all past newsletters.
Download a Word file of this newsletter for easy printing.