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The First Move
The Official Newsletter of McHenry Area Chess
Volume 1 Number 2 www.McHenryAreaChess.org March 2004
TABLE OF CONTENTS
Page 1
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Purposes of the Organization
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March Tournament Announcement
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Bob C. wins February Tournament
Page 2-3
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Tournament Games and Positions
Page 4
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Review: Chronos Chess Clock
Page 5
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Chess Clubs in the area
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School Chess Notes
Page 6
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March Tournament Flyer
Purposes of the
Organization
McHenry Area Chess
is a non-profit organization dedicated to providing a venue for players in the
county to play chess competitively and for recreation.
Any and all profits
from McHenry Area Chess (M.A.C.) events will be used for club operations or donated
charitably.
We hope you enjoy
receiving our monthly bulletin. If you
wish to receive this bulletin via e-mail, please contact us at www.mchenryareachess.org,
or speak to Bob, Andrew or Jeff in person.
March Tournament Announcement
Then
next M.A.C. tournament will be held on March 20, at the
Bob C. wins February Tournament
Bob
C was the winner of the McHenry Area Chess February Tournament with a 4-0
score. Bob C beat Bob H, Jeff C, Chris
and Mel to achieve this score. Second
place went to Jeff C, and Bob H won the “lower half” prize for the highest
score in the lower half of the bracket.
There
were many interesting battles, an excellent knight sacrifice, some flashy moves
and some dropped pieces. Many lower
rated players had opportunities to win against their higher rated opponents.
We
have analyzed all 12 games from the tournament, and they can be found at our
website, www.mchenryareachess.org.
You can play through the games on the website, and read our
comments. We hope you take this
opportunity, and that you enjoy the games.
Bob C. 4-0 Jeff
C. 3-1
Bob H. 2-2 Jeff N. 2-2
Chris 1-3 Mel 0-4
Game of the Month
Jeff C. vs Bob C.
1.
e4 e5
2.
Nf3 Nc6
3.
Bb5 a6
4.
Ba4 Nf6
5.
0-0 Be7
6.
Re1 b5
7.
Bb3 d6
8.
c3 0-0
9.
h3 Na5
10.
Bc2 c5
11.
d4 Qc7
12.
Nbd2
Jeff and Bob have chosen the Closed
Ruy Lopez, Chigorin Variation. All these
moves are standard opening theory. Now
the game starts!
…Nc6
13.
d5 Nd8
14.
Nf1 Ne8
15.
a4 Qb7
16.
Ng3 g6
17.
Bh6 Ng7
18.
Qd2 f6
19.
b4 c4
20.
Be3 Nf7
21.
Kh2 Bd7
22.
a5?!
A positional error, I believe. White has more space and better development,
but needs to have threats on both sides of the board to take advantage.
…Qc7
23.
Rh1?! f5!

24.
exf5 Nxf5
gxf5 is better, I think. The pawns are mobile, and look at all the
pieces in front of them to attack!
25.
Bg5 Bxg5
26.
Nxg5 Nxg3
27.
Kxg3 Qd8
28.
Ne4 Bf5
29.
Rae1 Ra7
30.
Rhf1 Kg7
31.
Kh2 h6
32.
Ng3 Bxc2
33.
Qxc2 Ng5
34.
Ne4 Raf7
Black doubles his rooks and attacks
down the f-file. This is necessary
because White has better chances in the endgame.
35.
f3 Rf4
36.
Kh1 Qd7
37.
Nf2
White could have played 37. Nxg5 hxg5
38. Qf2!. The queen can penetrate down
the g1-a7 diagonal. If Black attempts to
attack the pinned f3 pawn with 38. .. e4??, White plays Qd4!+.
…
Qf7
38.
Qd2 Qf5
39.
Re2 h5
40.
Rfe1?

…Nxf3!
An excellent sacrifice! According to Fritz 7, this is a forced win.
41.
gxf3 Rxf3
42.
Nxe4?
White had two stronger defenses:
A) 42. Kg2 e4! 43. Kg1 e3 44. Rxe3
Rxf2 and Black is up material.
B) 42. Kg1 was the best try. After ..e4! 43. Kh2 Qf3 44. Rg1 h4!! 45. Qe1
e4! White is completely tied up. The best try was 46.Rxg3 hxg3+ 47. Kg1
gxf2+ 48. Qxf2 Qxf2 49. Rxf2 Rxf2 50.
Kxf2, with a winning pawn endgame for Black due to the protected passed pawn.
…Qxh3!+
43.
Rh2 Rf1+
44.
Rxf1 Rxf1
mate
An excellent game by both
players. Jeff’s mistakes were minor
ones, and Bob had to play creatively to take advantage. The knight sacrifice at the end was
beautiful.
Please feel free to review all the
games and annotations on our website!
Positions from the games
Mel vs. Chris
After 6. …e5
What is White’s best way to fight for
the center?

The best move is 7.e4!
White is ahead in development – note that he has castled, and his knight
on c3 is better than Black’s on d7..
After the central pawns are traded off, he will have an advantage:
A)
7.e4! dxe4 8.Nxe4 Nxe4 9.Bxe4 exd4 10.Qxd4 +/= (White has a small
advantage).
B_
7.e4! exd4?! 8.Nxd5 Nxd5 9.exd5 0-0 10.Nxd4 +/- (White has a large
advantage).
Chris vs. Jeff N
After 12. …b6??
What is White’s best move?

White wins after 13.Nxd5!. A discovered attack on the queen! After Qa3 14.Nc7 is a winning fork, after
which White will be up at least 2 points in material.
Instead, White played 13.Nb1?, trying
to trap the queen, but Black played 13. Qa6!!

A great tactic! Black escapes, because after 14.Bxa6? (this
happened in the game), Black plays 14. …Nxc2!+
This fork gets the queen back.
15. Kd1 Nxe3+ 16.Bxe3 Bxa6, and Black is two pawns ahead. The best move, 14.c3!, is countered by 14.c4!
and the game would have been equal.
Jeff N vs. Mel
After 30.h7.
Black has a rook for a bishop and two
pawns, but that pawn on h7 looks dangerous.
How should Black play this position?

Black’s winning plan is to use
his king to block the g- and h-pawns, and then to pick up White’s pawns with
his rook. For example: 30. …Ke5 (or …Ke7) [in the game, Black played
…Rh8 31.Be4 Rxh7?? and lost] 31. Bb7 Rf8 32.Be4 Kf6 33.g4 Kg7 34.Kg3 Rf1 35.b3
a5 36.g5 Ra1 37.Kf4 Rxa2 38.Ke5 Rc2 39.Kd4 a4! 40.bxa4 b3 41.Bd5 b2 42.Ba2 Rc1
43.g6 Ra1, winning the bishop and the game.
The Touch Chronos Digital
Game Clock II
To begin with the clock has one moving part, the on / off
switch. Theoretically it should last
forever. The clock buttons are raised
metallic disks approximately the size of quarter. They’re touch sensitive and don’t move. The clock operates by human or metallic touch
on the disks. This is good and bad. Good in that a slight touch from your finger
and it is actuated. Bad if you are in
the habit of "punching" the clock with a piece, the reason being that
the felt on the bottom of the piece won't activate it. However an interesting point is that in
observing many 5 minute chess games, players have a tendency to push the clock
button several times after each move.
This is because at some point they didn't depress it far enough and lost
a game on time. The clock beeps and the
light switches on the "Touch" model, indicating a positive activation
of the clock.
In comparison with other electronic clocks the Chronos is
typically 30% more expensive, 50% more in some cases. However when you look at it you know it is
going to last. This helps to justify the
additional expense.
The clock is rather complicated to setup. There are over 70 preset modes for various
game timings. Chess players will
probably use the five minute setting (the very first predefined setting) and
Sudden Death and Delay settings. Most of
the chess type settings have 4 variations for them. Let's examine the four Sudden Death and Delay
settings.
The first is just Sudden Death and Delay. This is useful in a situation where the time
control is G/45 or Game in 45 minutes.
The tournament director would state that the clock should be set at
sudden death in 40 minutes with a 5 second delay on each move. (I am guessing at the actual times. ) The clock will operate and indicate when time
has expired.
The second variation of this is Sudden Death and Delay
II. Now you can have a time control of,
say, 25/60 and then G/60. This means 25
moves in 60 minutes and then game in 60.
All this with a 5 second delay.
There are two more settings like this.
One with three different time settings and one with four different time
settings. This should handle any
tournament situation.
Another nice feature is the ability to save a particular
setup and recall it at will. There are
twelve such settings. So you should be
able to setup the clock with any conceivable time control and recall it.
So the clock works admirably as a chess timer. Is there a down side? Of course there is! And the down side is ... setting up or programming
the clock. It can be a little
daunting. Actually it is not that
bad. I feel that Chronos could of made
an easier interface to setup the clock, however that would made the clock more
expensive to produce. I would recommend
this clock to anyone who wishes to purchase a clock for the long term.
Other Area
Chess Clubs
Chess
activity can be found all over!
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Here are some clubs for the more serious player!
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School
Chess Notes
Recently, McHenry Area Chess was invited to assist the Chess Club at
The talk to the students included some of the fundamental principles of chess,
such as control of the center and development.
Bob asked the students how far ahead they like to look in a position,
and suggest that it is even more important to think backwards, to ask why their
opponent made the last move they did.
This aids in one’s own planning, and helps avoid overlooking enemy
attacks.
After the talk, a simultaneous
exhibition was held for the students. At first only five boards were occupied,
but the number soon grew to almost a dozen.
Time permitting, lost games were restarted. Bob won every game this time. Who knows next time!

March Quadrangular Chess Tournament
Sponsored
by McHenry Area Chess
When: March 20, 2004
Where:
What: A “Quads” tournament
Players are split into
groups of 4 by rating.
Each player plays the other
three players in his/her group.
-
Registration:
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Entry Fee: $10. Players must be members of USCF.
Join the USCF on site and receive
a discount.
-
Prizes: $15 for 1st place in group
$10 for 2nd
place in group
-
Time
Control:
G/75 (Game in 75 minutes)
-
Please see
www.mchenryareachess.org for more
details
To pre-register for the tournament, or if you have questions, please
contact Andrew at:
-
(847)
458-0789
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Andrew@mchenryareachess.org,
or
-
McHenry
Area Chess is a non-profit group dedicated to promoting chess activity in the
Link to the past issue:
See the February 2004 newsletter or go to the newsletter main page for a listing of all past newsletters.
Download a Word file of this newsletter for easy printing.